00:00
00:00
Platnoman
Professional Cool Guy
Pokemon Trainer
Monster Duelist
Commissions open! DM for details!

Male

Character Animator

Edinboro University

Pennsylvania

Joined on 12/28/22

Level:
9
Exp Points:
768 / 900
Exp Rank:
90,378
Vote Power:
5.11 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal

The Nature of Character Design on the Internet

Posted by Platnoman - 2 weeks ago


Lately, I've been having a big think about what makes character designs, and by extension, just art and posts in general, interesting on social media and hot spots like here on Newgrounds. So, I come here today looking for some input from all you folks here on NG: What is the secret? What makes someone's artwork truly worthy of community-building around it? Come, take a walk with me.


In the few months since I've graduated from animation college, I've been posting with fair regularity from a content backlog from over the semester with the occasional recent piece to see if I could break an algorithm. Alongside that, I decided to take an extra close look at all my other cartoonist peers that I know of around the internet to understand what got them their fame from modest but active followings to those breaking the tens of thousands. With that, I took notice to a good bit of things most of them have in common:


  • The Big R34 - It's pretty obvious that lewd art gets clicks. You come for the pretty girls in various states of undress, you stay for the lore and the warm, fuzzy, wholesome scenarios the artist likes to play around with from time to time.


  • High Fashion and Lots of Things - I've noticed that many of the original character designs of many popular artists are either totally decked-out with accessories (bracelets, bands, rings, necklaces, headbands, packs, bags, stickers, tatts, hairpieces, etc. the list goes wayyy on for what could be expected in the modern day). This list could go even crazier if we include the whole wider scope of fiction. Furthermore, many characters' macro fashion choices I would never see just walking around in real life, and even in the city, such a choice of clothes would be hard to spot. It makes me wonder if such characters are what we artists desire to wear, but feel repressed from doing so because of social norms. It's expected to see it from artists who theme their work specifically about designing fashion, though the sentiment seems to be everywhere if the artist isn't drawing from high-fantasy or sci-fi.


  • The Chosen One at the End of the RPG - I recall back in college seeing another student share a recent character design of theirs with a description next to the image. With no disrespect to the artist for what I personally perceived as absurdity, but the character was described (and partially depicted) as a motorcycle-riding, vampiric witch who received magic powers from an ancient goddess of the moon set out on a journey by the ghost of a long-lost relative. There may have been more details on the description, but after a certain point it felt like too many adjectives, titles, and skills to stuff into a single character for a deliberate work of fiction. But, yet, it seemed like the whole chat couldn't get enough of the idea. Could it be that the draw is from our desire for accomplishment and uniqueness in the modern day? Are we all just looking for a power fantasy to latch on to, whether it be played through by ourselves, or conceived by another?


  • Loud & Saturated, Yet so Smooth - This one is a recent observation: Lately I've been noticing most creators who focus on original content use a TON of highly saturated colors. In my own experimentation with bright, flashy colors, I've found that's no easy accomplishment. I've been through multiple semesters with a focus on color theory, yet there was something missing from what I learned through that time. It appears that the harmony between every color selected that I detect in these other galleries isn't simply chosen on a color wheel. Though, personally, I believe I am gaining ground on this front, as I've found a method of "applying filters" to my color choices to better unite the color selection and have them fight with each other less. Now, if I could just have a hyper-colorful and harmonious post for all of them. That would really make the front page shine!


  • Two or More Familiar Concepts - Especially popular in recent years, a lot of times it just don't seem to cut it to just draw your favorite character from your favorite game or show just standing there lookin' pretty. From here, you got two options: (1) You fuse another property into the content to create something new. I recall a popular fellow BromoJumbo (Instagram and X) took the well-known colorful cast of Batman and gave them a fresh coat of paint, making them all Megaman bosses. Not sure how the series of posts measured up for him, but it looked like another smash-hit to me! I've been doing a little experimentation with the process myself lately. Check out my SSB trophy gallery featuring the mobs of Minecraft. There may only be a couple now, but I'm curious to see where the little project will lead.


  • Trendy - I'd say this one's likely the most obvious. I notice a lot of big artists are very keen on trends in the multimedia news. Nintendo announce a new Metroid game? Is the Sonic Movie 4 announced? Has the internet fallen in love with a new waifu? It may just be worth the while to drop whatever you're doing when you hear such a thing and get drawing! For the longest time, it seemed absurd to me to see big-time fanart for a new game or movie that was just announced only a few hours ago, but now I'm beginning to see why that's happening. I underestimated the potential for grabbing new eyes through following trends. With all the people looking through the tags related to the shiny new thing coming out in a few months, surely your art will be shown to a couple thousand new faces, right? Only time will tell when I experiment further with that.


So those are all the factors I've observed off the top of my head for now. Maybe it's a bit much to digest all at once, or maybe it's already plainly obvious to everyone else, or maybe even it's a tad-bit unwholesome to take such an analytical approach to an environment that's so passion-driven. Over the years, personally, I haven't done much of any of these things, or at least not consistently. When I take a step back to take a long look at my own body of original work, I tend to observe that many of my designs are of very ordinary-looking folk, even in high fantasy settings. It is almost as if I am designing characters not to play a sort of dress-up, but rather characters who shine if they are observed through a minute or so of animation, or perhaps longer with an animatic in practical terms. This may prove as motivation for getting some actual animation out for some of my original content to really shine. Regardless, it all makes me wonder what the big difference is between those who can foster a true community around Newgrounds and beyond and those who remain a water molecule in a planet completely enveloped in deep ocean.


It begs the question, where do you guys think success as an artist comes from? This time, I discourage the notion of "just keep posting what you love and it'll happen!" We all know that and I appreciate encouragement, but multiple things can be true at the same time. Over the many years of posting art on the internet, something hasn't been working out for me personally, and I'm certain there are many like me who have similar problems relative to similar social and professional interests. What do you guys think the game is? I'm very curious to know what sort of buzz there is about it and if there are any other hard workers around that find themselves in a similar, stagnant position that just can't get off the ground.


I encourage you to share thoughts.


Until next time.


Tags:

6

Comments

Hey there! I totally see where you are coming from with art and how people just seem to grow a fanbase no matter what they draw. To be fully honest, I believe any character design has potential to be “good” character design. It just depends what you do with the character.

Lewd girl ocs are very common and easy wins but they are also very cleverly made as once they gain a following, the artist can do whatever with them and they’ll have fans to support it.

I have a lot of ocs that are just one-offs and I don’t do anything with them besides giving them additional side doodles or putting them in different scenarios but I’ve found that it works! I am not at all a popular figure, but across all my social medias and constant art postings, I have experienced growth. It’s not rapid, but still growth. My best luck (before NG) has been Instagram, I drew a lot of fanart for parappa when I was first into the series and I have gained a small fanbase from it. And even my main account too has gotten some fans from me just posting ocs!

There’s a lot to take into account when posting original art, such as how the algorithm will bless or tarnish your post. Which from every social media I’ve used, the algorithms aren’t the best (Twitter being my worst luck) but Newgrounds is good! I like how you can sort specifically for “Latest” content and that’s how you can see a lot of small accounts who are also trying to grow a fanbase so I always support them :>

But I have to be honest. It is a very “pay-to-win” method kinda, but becoming a supporter has a lot of perks and one of those is being able to feature whatever project of your choice to the front page every week. I utilize it for my proudest work and it’s what gets them the most publicity! So I’m very thankful that more people get to see my work that the algorithm isn’t doing much justice. Because not everybody looks at latest postings since the featured tab is always prioritized.

As for your character designs, again, I think any design is good! It just depends on what you choose to make of the character and if viewers like it enough then they will also like your character :>
I am self taught with everything so I don’t know much of anything about color theory or colors in general… but I have some personal techniques I use to make my stuff pop like shading with more intense colors or making sure every color has a pair so that way it doesn’t stick out like a sore thumb.

Not a fancy art guy, certainly, but I suspect the reason characters in drawings wear different clothes than people in real life has little to do with what the artist would actually like to wear and much more to do with creating distinct, visually interesting pieces.

Also, another big reason for characters to wear fancier clothes than people is because people have to dress themselves. For an exercise to demonstrate this, try putting on one thing for every nicknack on a character, and then imagine having to do that every day for the rest of your life.

Oh, also, though of this after reskimming your post (to make sure I wasn't wildly off topic, lol), but if you're struggling to gain traction, it might be the case that you need to change your style. Again, not an art guy, but perhaps if you tried imitating a wide variety different styles (especially ones that challenge you and/or are popular) you could develop your own style to the point that it has that "je ne sais quoi" that draws people to it?

The overdone vibe of current day internet character art can be wrapped up as "heh *smirk* I'm so effortlessly quirky". The art medium can be used creatively to convey many complex ideas, yet lazy uninspired fartists churn out an infinite amount of one dimensional character drawings. It's as if the artists think that the more contorted their characters' poses are, the better they look. In the end, they all blend together and deserve no more than a passing glance.

"Success" is all about your goals. If you meant money and popularity, then success is a polished drawing of a sexy woman which gets you 20% of the way there, combined with 80% of creative marketing. If all you wanted was smearing crayon on paper, you could have achieved success 20 years ago. So why do you draw?